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Mods with nexus mod manager
Mods with nexus mod manager







mods with nexus mod manager

* Asi Mod = C:\Users\Documents\GTAV Mods\ your mod goes here.asi * RPF mod = C:\Users\Documents\GTAV Mods\MOD NAME\mods\update\圆4\dlcpacks\(patchday2ng) * RPF mod = C:\Users\Documents\GTAV Mods\MOD NAME\mods\Update\(update.rpf) * RPF mod = C:\Users\Documents\GTAV Mods\MOD NAME\mods\(common.rpf) place the rpf files as it was in the original location but make a folder called mods in small letter an place them, example = * SweetFX \ Reshade = C:\Users\Documents\GTAV Mods\MOD NAME\ Reshade/SweetFX all the files here.įor rpf mod, the mods folder needs to be small letters as shown below. * Dot Net \ NIB mods = C:\Users\Documents\GTAV Mods\MOD NAME\scripts\ your mod goes here.dll * Rage Mod = C:\Users\Documents\GTAV Mods\MOD NAME\Plugins\ Rage mods goes here.DLL's * LUA mods = C:\Users\Documents\GTAV Mods\MOD NAME\scripts\Addins\ your mod goes here.Lua * Asi Mod = C:\Users\Documents\GTAV Mods\MOD NAME\ your mod goes here.asi * C:\Users\Documents\GTAV Mods\LSPDFR\plugins\LSPDFR.dll * C:\Users\Documents\GTAV Mods\OpenIV\OpenIV.asi * C:\Users\Documents\GTAV Mods\Rage Plugin\ (all the rage plugins) * C:\Users\Documents\GTAV Mods\LUA_SDK\ (all the LUA Plugin files) * C:\Users\Documents\GTAV Mods\Scripthook DOT net\ (all ScripthookDOTnet files ) * C:\Users\Documents\GTAV Mods\ScriptHookV v393.4\ (all the native trainer files) I personally prefer Folder mode for more clean approach.īasics = Things you need to use any of the LUA\ASI\Rage\NIB's\Dot NET Mods But I'm downloading from the DefEd section on Nexus.Basic guide on how place the Mods in Mod manager. Unless it's like you said before, the mods being for the Classic edition and don't work in the Definitive. But they don't work from there.Īnd it's not just that they aren't shown in the mod menu ingame, they don't work at all, the containers still look vanilla, have backgrounds and stuff. I guess if I was to extract them manually, I would do that the same way.

mods with nexus mod manager

Well Vortex in fact didn't create those folders on it's own, it COPIED them from the downloaded mods, it extracted the mods there into the Definitive Edition mods folder in the Documents. These don't work for me from the Mod folder in Divinity Original Sin 2 Definitive Edition in the Documents section. The "pak" mods (all from Steam Workshop) are in the mod menu in the game, but nothing from Nexus. But it created folders called "Public" and "Shared" and "NativeMods" and whatnot and in game it doesn't even show up, that there should be some "No background in containers" mod and others. Sorry for misleading you there, I have the mod folder already in "Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods", it's the same folder as those "pak" files are in, Vortex might be anything, but for once did it right.









Mods with nexus mod manager